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MESH EDITOR Download Video Tutorial About Mesh editor is a plugin that easily allows you to create and edit meshes inside of studio Can be used to create anything you can dream including terrain, objects, ETC How to use it Please follow this Video Tutorial 1 on how to use mesh editor Please follow this Video Tutorial 2 on how to import and export OBJ files Mesh Editor Meshes VS Real Meshes. So I wanted to try and retexture a hat on Roblox (exoflax aka halo Eva helmet aka guy from daft punk) and I was trying to figure out how I can download the mesh. On Roblox+, when I go to the hat page, I can see the content (the texture and mesh) and when I go to the respective pages I can download both, but it downloads it a a generic “file”. Media menu pro 1.2.1. Roblox super power training simulator killing intent. Mac open apps on specific monitor. Updated Video: Plugin: Forum: Easily create model.
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Jan 15th, 2017
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Free 3d Models For Roblox
- local c = Player.Character
- c = Player.CharacterAdded:wait()
- radio.Name = 'Radio'
- radio.Anchored = true
- radio.Size = Vector3.new(3.2, 1.43, 0.8)
- radio.CFrame = c.Torso.CFrame * CFrame.new(0,0,.8)
- radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,3.15,0)
- radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.7)
- local mesh = Instance.new('SpecialMesh',radio)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=151760030'
- mesh.TextureId = 'https://www.roblox.com/TX_NCGBoomBox-item?id=151760072'
- local weld = Instance.new('Weld',radio)
- weld.Part1 = radio
- weld.C1 = radio.CFrame:inverse()
- sound.Name = 'Music'
- sound.Volume = 1
- local gui = Instance.new('ScreenGui',Player.PlayerGui)
- local frame = Instance.new('Frame',gui)
- frame.BackgroundColor3 = Color3.new(58/255,58/255,58/255)
- frame.BorderSizePixel = 2
- frame.Position = UDim2.new(0,20,.5,-100)
- local playb = Instance.new('TextButton',frame)
- playb.BorderColor3 = Color3.new(0,0,0)
- playb.Size = UDim2.new(.3,0,.2,0)
- playb.Text = 'Play'
- playb.TextScaled = true
- local stopb = Instance.new('TextButton',frame)
- stopb.BorderColor3 = Color3.new(0,0,0)
- stopb.Size = UDim2.new(.3,0,.2,0)
- stopb.Text = 'Stop'
- stopb.TextScaled = true
- local stipb = Instance.new('TextBox',frame)
- stipb.BorderColor3 = Color3.new(0,0,0)
- stipb:TweenSize(UDim2.new(.5,0,.25,0),'Out','Quad',1,true)
- stipb.Text = 'SoundId'
- stipb.TextScaled = true
- local label = Instance.new('TextLabel',frame)
- label.TextScaled = true
- label.TextColor3 = Color3.new(255,255,255)
- --stipb.Size = UDim2.new(1,0,.2,0)
- local Playing = false
- stipb.Changed:connect(function()
- end)
- playb.MouseButton1Click:connect(function()
- Playing = true
- sound:Stop()
- end)
- while true do
- mesh.Scale = Vector3.new(1.1,1.1,1.1)
- mesh.Scale = Vector3.new(1,1,1)
- wait(.2)
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Sep 6th, 2017
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- ---------------------------------------------------------------------------------------------------------------------------------------
- -- Mesh2obj.lua
- -- This script converts Roblox's mesh format into a .obj file
- -- Written for Dawgra, with the intent of recovering the meshes stored in this model:
- -- https://www.roblox.com/library/12468931/Reason-2-Die-Meshpack-2
- ---------------------------------------------------------------------------------------------------------------------------------------
- In 2009, Roblox used to have a 'feature' (hack) where you could store a content file directly inside of their .rbxm format if you
- encoded the content into a base64 string, and put it inside of <binary></binary> tags. This was probably intended to be for
- debugging purposes, but some clever users at the time discovered this feature and utilized it to inject meshes into Roblox long before
- uploading meshes was even a feature. The problem here was that you could inject basically any arbitrary data into Roblox, which in turn
- allowed users to bypass moderation. Thus Roblox removed the feature and user meshes were no more (until mid 2016).
- To recover those meshes with this script:
- 01: Save the model that contains the mesh binary data as a .rbxmx file
- 02: In a text editor, strip out all the XML text until you're just left with the base64 encoded string
- 03: Paste the base64 content onto a website that decodes base64 data into it's raw binary data
- 04: Copy the decoded file and paste it onto pastebin
- 05: Get the raw url for that paste and replace the meshDataUrl with that url.
- 07: Run the game and copy the contents of the output. Make sure you get rid of extra prints, such as the Auto-Save print.
- 08: Paste that into a new file and save it as a .obj file
- 09: Import the mesh into Blender or whatever mesh editing tool you use.
- 11: Add a MeshPart to the Workspace, and upload the .FBX mesh
- Congratulations, you have recovered the mesh!
- ]]--
- ---------------------------------------------------------------------------------------------------------------------------------------
- local HttpService = game:GetService('HttpService')
- local meshDataUrl ='https://pastebin.com/raw/dH43Yvn7'
- local meshData = HttpService:GetAsync(meshDataUrl)
- local version = readLine()
- assert(version:sub(1,9)'version 1','Unsupported version '. version)
- local meshScale =0.5
- meshScale =1
- assert(numFaces,'number of faces not specified!')
- local data = readLine()
- local meshFaces ={}
- localfunctionseek(token)
- whiletruedo
- if char token then
- elseif char nilthen
- error('Reached end of data stream prematurely while seeking token: '. token)
- read=read. char
- returntonumber(read)
- local scale = scale or1
- seek('[')
- y =seek(',')
- return Vector3.new(x,y,z)* scale
- local face ={}
- face.Normals ={}
- for i =1,3do
- face.Normals[i]= readVector3()
- end
- end
- -- Dump as .obj
- local v3Format ='%s %s %s %s'
- local faceFormat ='nf %s/%s/%s %s/%s/%s %s/%s/%s'
- localfunction writeVector3(v3,tag)
- end
- localfunction writeFace(faceIndex)
- local a,b,c = r+1,r+2,r+3
- end
- print('g Mesh')
- for faceIndex,face inipairs(meshFaces)do
- print()
- writeVector3(v,'v')
- writeVector3(n,'vn')
- writeVector3(t,'vt')
- writeFace(faceIndex)
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