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Feb 3rd, 2020
Roblox Saber Simulator Gui Script
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- local library = {
- }
- local dragger = {};
- local tbl = {}
- tbl[i] = t[i]
- for i = #tbl, 2, -1 do
- tbl[i], tbl[j] = tbl[j], tbl[i]
- return tbl
- local mouse = game:GetService('Players').LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService('RunService').Heartbeat;
- -- // credits to Ririchi / Inori for this cute drag function :)
- local s, event = pcall(function()
- end)
- if s then
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
- end
- leave = frame.MouseLeave:connect(function()
- leave:disconnect();
- end)
- end
- function resizer.new(p, s)
- p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
- s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
- end
- local defaults = {
- underline = Color3.fromRGB(0, 255, 140),
- bgcolor = Color3.fromRGB(30, 30, 30),
- local object = Instance.new(class);
- for i, prop in next, props do
- object[i] = prop;
- end
- object.Parent = props.Parent;
- end
- function library:CreateWindow(options)
- local window = {
- toggles = {},
- }
- local options = options or {};
- library.gui = library.gui or self:Create('ScreenGui', {Name = 'UILibrary', Parent = game:GetService('CoreGui')})
- Name = options.text;
- Active = true,
- Size = UDim2.new(0, 190, 0, 30),
- Position = UDim2.new(0, (15 + ((200 * self.windowcount) - 200)), 0, 15),
- BorderSizePixel = 0;
- Name = 'Background';
- BorderSizePixel = 0;
- Position = UDim2.new(0, 0, 1, 0),
- ClipsDescendants = true;
- Name = 'Container';
- BorderSizePixel = 0;
- Position = UDim2.new(0, 0, 1, 0),
- ClipsDescendants = true;
- window.organizer = self:Create('UIListLayout', {
- --Padding = UDim.new(0, 0);
- Parent = window.container;
- Name = 'Padding';
- PaddingTop = UDim.new(0, 5);
- })
- self:Create('Frame', {
- Size = UDim2.new(1, 0, 0, 1),
- BorderSizePixel = 0;
- Parent = window.frame
- local togglebutton = self:Create('TextButton', {
- ZIndex = 2,
- Position = UDim2.new(1, -25, 0, 0),
- Text = '-',
- TextColor3 = options.txtcolor,
- Parent = window.frame,
- togglebutton.MouseButton1Click:connect(function()
- togglebutton.Text = (window.closed and '+' or '-')
- window:Resize(true, UDim2.new(1, 0, 0, 0))
- window:Resize(true)
- end)
- self:Create('TextLabel', {
- BackgroundTransparency = 1;
- TextColor3 = options.txtcolor,
- TextColor3 = (options.bartextcolor or Color3.fromRGB(255, 255, 255));
- Font = Enum.Font.SourceSansSemibold;
- Name = 'Window',
- })
- do
- resizer.new(window.background, window.container);
- local ySize = 0;
- for i, object in next, window.container:GetChildren() do
- if (not object:IsA('UIListLayout')) and (not object:IsA('UIPadding')) then
- end
- return UDim2.new(1, 0, 0, ySize + 10)
- local size = change or getSize()
- self.background:TweenSize(size, 'Out', 'Sine', 0.5, true)
- self.background.Size = size
- end
- function window:AddToggle(text, callback)
- local label = library:Create('TextLabel', {
- Size = UDim2.new(1, -10, 0, 20);
- --Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5),
- TextColor3 = Color3.fromRGB(255, 255, 255);
- LayoutOrder = self.Count;
- Font = Enum.Font.SourceSans,
- })
- local button = library:Create('TextButton', {
- TextColor3 = Color3.fromRGB(255, 25, 25),
- Position = UDim2.new(1, -25, 0, 0),
- TextSize = 17,
- Parent = label;
- self.toggles[text] = (not self.toggles[text])
- button.TextColor3 = (self.toggles[text] and Color3.fromRGB(0, 255, 140) or Color3.fromRGB(255, 25, 25))
- button.Text =(self.toggles[text] and 'ON' or 'OFF')
- callback(self.toggles[text])
- return button
- self.count = self.count + 1
- PlaceholderText = text,
- --Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5),
- BackgroundColor3 = options.boxcolor,
- TextXAlignment = Enum.TextXAlignment.Center;
- Text = ',
- LayoutOrder = self.Count;
- Parent = self.container;
- callback(box, .)
- return box
- self.count = self.count + 1
- callback = callback or function() end
- Text = text,
- --Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5),
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 16,
- LayoutOrder = self.Count;
- })
- button.MouseButton1Click:connect(callback)
- return button
- self.count = self.count + 1;
- local tSize = game:GetService('TextService'):GetTextSize(text, 16, Enum.Font.SourceSans, Vector2.new(math.huge, math.huge))
- local button = library:Create('TextLabel', {
- Size = UDim2.new(1, -10, 0, tSize.Y + 5);
- BackgroundTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = Enum.Font.SourceSans,
- Parent = self.container;
- return button
- self.count = self.count + 1
- local dropdown = library:Create('TextLabel', {
- BackgroundTransparency = 0.75;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- TextSize = 16,
- Font = Enum.Font.SourceSans,
- LayoutOrder = self.Count;
- })
- local button = library:Create('ImageButton',{
- Image = 'rbxassetid://3234893186';
- Position = UDim2.new(1, -20, 0, 0);
- })
- local frame;
- local function isInGui(frame)
- local mloc = game:GetService('UserInputService'):GetMouseLocation();
- local x1, x2 = frame.AbsolutePosition.X, frame.AbsolutePosition.X + frame.AbsoluteSize.X;
- local y1, y2 = frame.AbsolutePosition.Y, frame.AbsolutePosition.Y + frame.AbsoluteSize.Y;
- return (mouse.X >= x1 and mouse.X <= x2) and (mouse.Y >= y1 and mouse.Y <= y2)
- local c = 0;
- c = c + 1
- return c;
- if count(options) 0 then
- end
- if frame then
- frame = nil;
- Position = UDim2.new(0, 0, 1, 0);
- Size = UDim2.new(0, dropdown.AbsoluteSize.X, 0, (count(options) * 21));
- Parent = dropdown;
- ZIndex = 2;
- Name = 'Layout';
- })
- for i, option in next, options do
- local selection = library:Create('TextButton', {
- BackgroundColor3 = Color3.fromRGB(40, 40, 40);
- BorderSizePixel = 0;
- Font = Enum.Font.SourceSans;
- Parent = frame;
- })
- selection.MouseButton1Click:connect(function()
- callback(option)
- game:GetService('Debris'):AddItem(frame, 0.1)
- end
- game:GetService('UserInputService').InputBegan:connect(function(m)
- if m.UserInputType Enum.UserInputType.MouseButton1 then
- game:GetService('Debris'):AddItem(frame);
- end
- self:Resize()
- Refresh = function(self, array)
- options = array
- end
- end;
- end
- text = 'AutoFarm'
- local eggHatchGui = library:CreateWindow({
- })
- text = 'LocalPlayer'
- local teleport = library:CreateWindow({
- })
- text = 'Credits'
- -- // afkGui:AddToggle('AutoFarm Candy', function(state)
- -- // waitValue5 = 0.2
- -- // local plrh = game.Players.LocalPlayer.Character.HumanoidRootPart
- -- // if game.Players.LocalPlayer.Character.AntiPort and game.Players.LocalPlayer.Character.AntiPortNew then
- -- // game.Players.LocalPlayer.Character.AntiPort:Destroy()
- -- // game.Players.LocalPlayer.Character.AntiPortNew:Destroy()
- -- // end
- -- // for i,v in pairs(game:GetService('Workspace').CandyHolder:GetChildren()) do
- -- // wait(waitValue5)
- -- // end
- -- // waitValue5 = 100000000000000000000000
- -- // plrh.CFrame = CFrame.new(workspace.DailyReward.Location.CFrame.Position + Vector3.new(0,4,0))
- -- // end)
- afkGui:AddToggle('Auto Swing', function(state)
- _G.AutoSwing = true
- local BladeName = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Tool').Name
- if BladeName then
- game.ReplicatedStorage.Events.Clicked:FireServer()
- game.Players.LocalPlayer.Character[BladeName].RemoteClick:FireServer()
- EquipTool()
- wait()
- else
- end
- localplayer:AddBox('Jump Power', function(object, focus)
- local JumpPowerValue = object.Text
- --it's a number
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue
- end
- end)
- localplayer:AddBox('Walk Speed', function(object, focus)
- local WalkSpeedValue = object.Text
- --it's a number
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeedValue
- end
- end)
- afkGui:AddToggle('AutoFarm Strength', function(state)
- waitValue = .01
- game.ReplicatedStorage.Events.Clicked:FireServer()
- game.Players.LocalPlayer.Character['YellowCrusher'].RemoteClick:FireServer()
- else
- end
- afkGui:AddToggle('Auto Sell when Full', function(state)
- waitValue2 = .1
- if game.Players.LocalPlayer.PlayerGui.Gui.Submenus.BackpackFull.Visible true then
- lastCF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.Sell.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = lastCF
- end
- waitValue2 = 10000000000000000000
- end)
- afkGui:AddToggle('AutoBuy Swords', function(state)
- if state then
- while wait(waitValue7) do
- game.ReplicatedStorage.Events.BuyAll:FireServer('Swords')
- else
- end
- end)
- waitValue7 = .1
- game.ReplicatedStorage.Events.BuyAll:FireServer('Backpacks')
- else
- end
- afkGui:AddToggle('AutoCapture Flags', function(state)
- if state then
- while wait() do
- local CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for i , v in pairs(shuffle(game.Workspace.Flags:GetChildren())) do
- if v.OwnerValue.Value ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Base.CFrame
- wait()
- until v.OwnerValue.Value game.Players.LocalPlayer.Name
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame
- end
- else
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Boss.Head.CFrame.Position + Vector3.new(0,0,0))
- local platform = Instance.new('Part',workspace)
- platform.Position = Vector3.new(100,100,100)
- platform.CanCollide = true
- local val = Instance.new('IntValue',game.Players.LocalPlayer.Character.HumanoidRootPart)
- local on = true
- wait(0.1)
- repeat
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Boss.Head.CFrame.Position + Vector3.new(0,3,0))
- until val.Value 11000
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(platform.CFrame.Position)
- on = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Boss.Head.CFrame.Position + Vector3.new(0,3,0))
- end
- game.Workspace.Gravity = OriginalGravity
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.FirstSpawns.FirstSpawn.CFrame
- teleport:AddButton('Teleport To All Players', function()
- local spawnCF = CFrame.new(578,184,95)
- local lpcF = game.Players.LocalPlayer.Character.HumanoidRootPart
- local tarLocation = child.Character.HumanoidRootPart
- lpcF.CFrame = spawnCF
- wait(2)
- end)
- teleport:AddButton('Teleport To All Islands', function()
- local children = game.Workspace.Locations.Islands:GetChildren()
- local lpcF = game.Players.LocalPlayer.Character.HumanoidRootPart
- lpcF.CFrame = CFrame.new(child.CFrame.Position + Vector3.new(0,6,0))
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.Sell.CFrame
- teleport:AddButton('Shop', function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.Shop.CFrame
- teleport:AddButton('Spawn', function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.FirstSpawns.FirstSpawn.CFrame
- teleport:AddButton('Crown Shop', function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.CrownShop.CFrame
- teleport:AddButton('King of The Hill', function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.KOH.CFrame
- teleport:AddButton('Arena', function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.ArenaBase.CFrame
- teleport:AddBox('Goto Player:', function(object, focus)
- game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[object.Text].Character.HumanoidRootPart.CFrame
- end)
- for i, child in ipairs(game.ReplicatedStorage.Eggs:GetChildren()) do
- eggHatchGui:AddToggle(child.Name, function(state)
- waitValue3 = .1
- game.ReplicatedStorage.Events.HatchEggs:InvokeServer(child.Fire, 1)
- else
- end
- end
- credits:AddLabel('GUI made by EmirhanAsik')
- credits:AddLabel('Extras made by ILikeToAfk')
- game:GetService('Players').LocalPlayer.Idled:connect(function()
- VirtualUser:ClickButton2(Vector2.new())
- print'Anti Afk ran'